Still, aren't they leaving money on the table? Why not expand the size of the company? 'We came from large companies,' Schaefer told me, describing the team that is creating Torchlight 2. I had a chance to try out many of the updates and new pieces of content for the game, and I'm already in love. This is what Max Schaefer, the CEO of Runic Games, told me over and over during my preview of Torchlight 2: 'We're a small team, we can only do one thing at a time.' This is the answer when I asked about an Xbox 360 version of the upcoming game or a possible iPad version of the game-a prospect they're interested in.